High-speed Catching Based on Inverse Motion Approach
Summary
We had developed "High-speed Throwing Motion Based on Wave Propagation (throwing strategy)". On the other hand, there is a catching strategy to minimize the velocity difference between ball and manipulator at the moment of catching. This strategy is effective in terms of making impact smaller and avoiding flipping a ball because the velocity difference is small. However, with this strategy we can only catch a slower ball than the maximum velocity of the arm because we must move the arm at the same velocity as the ball. In other words, we must move the arm at high speed to catch a high-speed ball.
We consider that we can achieve catching a faster ball by applying the throwing strategy. Therefore, we propose catching strategy using the inverse motion of the throwing motion because catching and throwing move in opposite direction. Here we defined "Inverse motion" as the motion that played the original motion backwards. However, we can't generate catching motions simply, because the inverse motion is the motion that played the original motion backwards and the throwing strategy is calculated by optimal calculations. Therefore, we calculate several types of the inverse motion of throwing motion preliminarily and generate the catching motion by interpolating the inverse motions based on trajectory of the ball. We achieved catching a ball in planar motion.
Movie
References
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